#pragma once
#ifndef _PLAYER_H_
#define _PLAYER_H_

#include "Entity.h"

class Player: public Entity
{
public:
	void isCasting(float dt);

	void Update(float delta_time);
	
	void Destroy();
	
	void onCollide(Entity* e);

	void onCollide();

	Player(void);
	~Player(void);
};

#endif // _PLAYER_H_